Zero Drift tracker mounted on Mk 93 Universal Gun Mount

Orlando, Fla. --- U.S. Congressman John Mica (R-FL) Visits Serious Simulations.

Chris Chambers, Co-Founder and CEO of Serious Simulations

Serious Simulations unveils a groundbreaking wireless transmission method for OCULUS vr headsets AT VISION

SUMMIT 2016


News Release - 4 FEBRUARY 2016



ORLANDO, Florida, USA – Serious Simulations LLC announces accomplishment of a new milestone for its patent-pending wireless video "Reformatter" by adapting it for the Oculus Rift.  The Reformatter now establishes itself as the world’s first wireless video interface for the Oculus DK2 head mounted display (HMD), and its industry-unique approach to frame rotation ensures it is and will remain the world’s fastest wireless process.  The popular Oculus development kit, released only in a wired configuration, is being used by an estimated 140,000 developers for virtual reality entertainment and simulation applications



            

Oculus Rift shown here adapted for 60 GHz wireless video

Press Release WITH COMPANY TEAMMATE - IKINEMA, Ltd

1st December 2014 


IKinema Spearheads Move to Transform Simulation Systems


A look at how an IK company with a rich gaming history solved the simulation sector’s realism problem.


Serious Simulations builds ambitious training systems for a range of uses, helping professionals do their jobs and save lives. Offering ‘mixed reality’, their systems combine cutting edge hardware and software with virtual reality, real world props, and real-time motion capture. The systems are among the most advanced in the world, but in the realm of simulation and training, where realism and immersion matter most to success, customers were demanding more than was previously available. And there Serious Simulations had a problem. They needed to push their cutting edge systems even further, introducing entirely believable characters and scenes that precisely replicated dramatic real world situations. So they turned to IKinema.


IKinema is a leading inverse kinematics company with a wealth of games and movie industry experience, and a heritage in space exploration. And they knew just what to do to help Serious Simulations – and the wider simulation space. Here IKinema’s CEO explains what his company offered Serious Simulations, and what the potential is for others in the sector.


What was the challenge Serious Simulations was facing with its mixed reality simulations, in terms of IKinema’s relevance?

The problem they had was one of offering users convincing characters and movement, which was undermining a given simulation’s capacity to convince the user. As a tool training a user to handle real world situations, a simulation must be utterly convincing to be credible. IKinema provided ways to make the simulations and their characters more convincing, and improved the motion capture of participants in the real world, so as to better represent them in the mixed reality simulation. We also offered ways to blend the participant and their in-simulation avatar, again making the training more immersive and convincing.


In a simulation the real-world participant needs to exist in the virtual world as if they are really taking part. Serious Simulations needed to make a tremendous leap forward in the realism of their simulations, without compromising the technology already in their mixed reality systems. IKinema made that possible.


What did IKinema do practically for Serious Simulations’ training systems?

Through real-time capture and solving technologies, we transformed the way characters looked and moved, turning stiff, awkward animations into fluid full-body motion. 


The difference was substantial, and participants experienced in simulation systems reported a significant leap forward in realism. We could bring our experience from interactive media entertainment, and our work with motion capture hardware companies like Vicon. That has given us a lot of experience in bringing real-time subjects to virtual settings, and this gave Serious Simulations an opportunity to take the same realism to their simulations.


Why was IKinema’s technology the right kind of tool for improving Serious Simulations’ offering in this way?

Fundamentally it comes down to the fact we could offer solving across the whole body for this very distinct kind of avatar, by providing a generic full-body engine. We could also offer the ability to better represent the motion of the avatar based on the limited data available in the motion capture volume. It was the quality and versatility of our LiveAction technology that could provide this.


Why is animation especially important for Serious Simulations’ training systems?

Virtual reality environments for training and simulation need to capture the real world as closely as possible. Not only do the lighting and rendering need to be right, but the animation has to be organic and natural to achieve a fully immersive experience. IKinema has helped movie houses to get a high degree of realism in animation in their blockbusters, and now this expertise is exploited by Serious Simulations in bringing a unique user experience in the virtual world during training and simulation.


Will we see more of this kind of collaboration between simulation and gaming companies going forward?

The serious gaming and simulation space is catching up with media entertainment such as film and games with speed, and already they are demanding the same standards expected in the movie and video games industry. The demand for quality, realism and accuracy in simulation is vitally important, and simulation companies are now looking to the best they can take from media entertainment. That is why they came to IKinema, and I believe this is a trend we will see more from. We believe there are more opportunities for us to contribute to the technology provided by gaming companies, and we are open to more partnerships. We are helping move the simulation space forward by offering a unique solution to making immersive virtual worlds that precisely recreate the real world.


Where can those in the serious gaming and simulation space see more of what IKinema offers?

We will be attending I/ITSEC in Orlando, Florida 1st-5th December with Serious Simulations, and will be available to demo our technology at booth 2704.


Ultimately, Serious Simulations were delighted with the results IKinema enabled them to deliver, and are now offering training systems at a level never seen before in the industry. “We chose IKinema because they provided us the most expertise in our specific need for real-time tracking integration to a commercial game engine, as well as the most rapid development to support our aggressive business timetable,” said Serious Simulations’ CEO Christopher Chambers. “We were hugely impressed by the difference IKinema made. We got proof of our end goal’s feasibility in the first 48 hours. The IKinema team are very fast and know this technology extremely well.” For more information visit the IKinema website. www.ikinema.com


About IKinema

Creating perfect realism and natural behaviour to humans and fantasy creatures is our speciality. Top studios turn to IKinema for retargeting, motion capture solving and animation in real-time. Our software and technology are widely used in movie and game production, for virtual avatars in training and simulation environments, and character animation in virtual worlds for games and augmented reality.


Our technology is trusted by Microsoft, The Foundry, DreamWorks, Disney, Framestore, Vicon, and many more. IKinema is available for PC, Mac, Linux, Xbox One, PS4, and mobile platforms such as iOS and Android. 


IKinema Products

RunTime, LiveAction, Action, WebAnimate, IKinema Consultancy Services


IKinema

Surrey Technology Centre

40 Occam Road

Guildford GU2 7YG

United Kingdom

Telephone: +44 (0) 2033 189 179


About Serious Simulations, LLC

Serious Simulations, LLC provides professional trainers with human motion based, mixed and virtual reality training systems that enable the highest quality training of complex or dangerous military, law enforcement, emergency response, and commercial/industrial tasks. The company designs and manufactures training systems using custom made hardware and software components for specific skill training needs, combined with motion tracking systems, wireless communications devices, display technologies and commercial game engines. 

Watch our recent interview on Fox 35 News with Keith Landry, as we discuss the many possibilities of our exciting technology.

Serious SIMULATIONS debuts products at first IITSEC show

“Serious Simulations was delighted with the response of the IITSEC attendees to its first product, ready2train.  The industry’s newest form of a Dismounted Soldier Training System was demonstrated at the Serious Simulations office by special invitation to approximately 40 key individuals from the U.S. and overseas customers.  The booth at IITSEC had components of the system for demonstration, as well as marketing material.  Chris Chambers made a presentation on “Improving Squad Maneuver using Immersive Technologies at the Innovation Showcase”.  And, the company was covered in a one page article in the IITSEC Show Daily magazine.  All events and exposure were very fruitful and well attended, and the simulator product suite was extremely well received.

Serious simulations news

Serious Simulations Announces Opening and First I/ITSEC Show
Opening of Headquarters in Central Florida Research Park

ORLANDO, Fla. - (Nov. xx, 2014) -  Serious Simulations, LLC an innovative provider of human motion based, mixed and virtual reality training systems for the military, law enforcement, firefighting, and medical communities hosted an opening ceremony at its new facility located in East Orlando’s Central Florida Research Park, (considered the world’s center for Modeling and Simulation (M&S). 

​Christopher Chambers, Chief Executive Officer of Serious Simulations, LLC, said over 100 of the leading figures of the M&S community attended the ceremony, open house, and demonstrations.
Chambers said his company also has its first product, "ready2trainTM", ready for sale or lease. The ready2trainTM system will be exhibited at the 2014 I/ITSEC (Inter-service/Industry Training Simulation and Education Conference) next month.
“We are the simulation industry’s newest member and are delighted to open this facility, co-located amongst the leading companies of the global simulation business, as well as the U.S. military’s simulation acquisition agencies,” Chambers said. 

“We are also fortunate to have the support of the UCF Business Incubation Program,” Chambers added. The company is growing rapidly and is looking to book sales immediately. Our first I/ITSEC exhibit next month will provide us a world-class venue to demonstrate our simulation products that save lives by training professionals in dangerous and complex tasks,” he explained.

Gordon Hogan, director of the UCF Business Incubation Program said “We are happy to have Serious Simulations working at the Business Incubator. We have been impressed by their technology and management team and know that they will be a successful business.”

Damon Curry, Vice President for Technology, Operations and Production  at Serious Simulations, added, “We are moving rapidly, and glad our doors are officially open now.  We are grateful for the Incubator's support in a great location in the middle of Research Park with both government and industry. The cross-pollination of ideas and expertise lead to better training solutions for military, commercial and emergency services personnel.”

For further information, media should contact:
Sondra Chambers, Serious Simulations, LLC 3251
Progress Drive, Suite D
Orlando, FL 32826;  415-306-4878; schambers@serioussimulations.com
Gordon Hogan, Director, UCF Business Incubation Program, 407-882-1577 gordon.hogan@ucf.edu
Larry Vershel or Beth Payan, Larry Vershel Communications, 407-644-4142 or LvershelCo@aol.com  

 

Serious Simulations featured as a leading edge Virtual Reality industry innovator


News Release - 22 FEBRUARY 2016



PANAMA CITY — Imagine reading a book where characters leap off the page, or walking down a street where the stores offer you a holographic greeter.






















That is the world of augmented reality (AR), said Gulf Coast State College (GCSC) Advanced Technology Center (ATC) Dean Steve Dunnivant.


“AR brings fantasy to life. It merges the real world in front of you with a ‘layer’ of information and virtual intelligence,” Dunnivant said.
The college explored AR when planning the ATC, Dunnivant said, with three students having worked on a hologram that is now displayed in the ATC lobby. With AR combining the skills of design and 3D technology, GCSC’s design programs recently were expanded by Professor Antonio Adessi in developing a certificate in rapid prototyping and fabrication. Assistant Professor of Digital Media Erica Goines, meanwhile, expanded the college’s digital media program and its 3D software offerings.


A study from August 2013 by the AR and interactive print company Layar said mobile AR apps at that time generated nearly $300 million in revenue and was projected to grow to $5.2 billion by 2017, according to digital market research specialists Juniper Research.
And AR is just one part of an increasingly digital world.


Game changer’
Virtual reality (VR), similar to augmented reality but distinctly different, places users in a completely simulated world. In Orlando, the company Serious Simulations is using VR and AR in training for military and emergency personnel and others who work in high-danger jobs. The infantry training project Serious Simulations offers allows a full range of physical motion, where trainees suit up just like they would for combat, said CEO and co-founder Christopher Chambers. The simulation takes the same technology used in a video game but with a different aim, Chambers said.


“We’re not trying to entertain people,” Chambers said. “We’re trying to train them.”


Trainees bring their real-life equipment to the virtual session, which adds to the immersive experience, Chambers said. The simulation can be so real users lose the sense they’re training, he said. This, in turn, induces high stress levels, but Chambers said that’s a positive.
“That stress is very, very important ... because it focuses an individual’s attention and they attain a higher training outcome,” Chambers said.
The company is just over a year old, though Chambers said he has been involved in simulation and training technology for many years. Chambers was an Army officer and become involved in “America’s Army,” a computer game the New York Times said “was produced by the military and aimed at winning the hearts and minds of tech-minded teenagers.”


“[VR] has become the big game changer in training because it allows so much flexibility,” Chambers said. “It is the wave of the future.”


What’s trending
The virtual tour company RTV Inc., located in northern Michigan, is taking note of the rise of new technology and planning to adapt. By this year, RTV, which works with real estate agents and business owners, wants to use 3D technology that can enable a panoramic view of property during a virtual tour.


“You can’t stay in the same place. ... Part of our success is looking at what’s trending and taking advantage of that technology,” RTV digital imaging specialist and social media coordinator Jay Stringham said.


RTV has been around since 1999 and is a hosting platform for virtual tours. RTV sells virtual tour and home staging software on its website, along with professional photography services. The virtual tours, said RTV Vice President and founder Jason LaVanture, can involve still images, voiceovers and virtual clips that take a person to another place without leaving their seat. Virtual tours are limited only by the imagination of their creator, LaVanture said, with some being intense and detailed.


LaVanture said when the company began, a lot of real estate agents were still mailing out VHS tapes of their property. LaVanture and others at RTV wanted to bridge the gap they saw in real estate productions.


The end goal for RTV is to get customers to want to visit a place and schedule a home showing with a realtor based on a virtual tour, LaVanture said. Customers always should demand a virtual tour, he said.


Video can be found at the following link

http://www.newsherald.com/article/20160222/NEWS/160229949



            

About Serious Simulations, LLC

Boston VR Community

Serious Simulations’ Reformatter is a device that adapts a computer video output into a wireless feed for a variety of wired head mounted displays, and eliminates the substantial frame rotation latency that is induced by other wireless methods.  As such, the Reformatter overcomes longstanding limitations associated with attempts at untethering Virtual Reality experiences.  Most importantly, it totally eliminates the long latency video frame buffering technique that has been standard in the past.   The Reformatter device delivers video frames to the screen in approximately 17 micro-seconds which is 1000 times faster than standard frame buffering.

The Reformatter enables wireless operation of many HMDs for better and more immersive virtual reality.  Without the hassle of wire tethers, users can experience 3D virtual worlds with unencumbered freedom of movement.  To enable a full wireless set-up for the Oculus DK2, users currently require a commercial-off-the-shelf wireless video transmitter, a battery, and a wireless USB 2.0 set, in addition to the Reformatter.  A more complete integration that includes the DK2 Software Dev Kit (SDK) program is being pursued to further improve the method. 

Serious Simulations featured in DOD Human Factors Engineering Conference

May  2015 


Tours, demos and presentations highlight the Human Factors Engineering Technical Advisory Group Meeting

by CDR. Henry Phillips, NAWCTSD

In early May, the Department of Defense Human Factors Engineering Technical Advisory Group (DoD HFE TAG) held its 69th meeting, where 188 Human Factors & Human Systems Integration (HSI) professionals attended a total of 21 different sessions and special events over five days. Naval Support Activity Orlando hosted the meeting on behalf of Dr. Patrick Mason, Director, Human Performance, Training, and BioSystems Directorate, Office of the Assistant Secretary of Defense for Research and Engineering (ASD(RE)).

This year’s meeting, “The Relationship of Training Requirements and Technology to Mission-Level Capabilities,” introduced several new activities in support of this theme, including a special session on Training and Simulation applications in medical systems; a training/tutorial session on Modeling and Simulation (M&S) complete with a panel featuring service and agency M&S representatives; and an overview of the Chief of Naval Operations’ Rapid Innovation Cell by its director, Cmdr. Ben Salazar.

The meeting also kicked off the TAG Mentors project, where senior members are matched with junior TAG members to help foster their professional development. The event was led by Allison Mead, Naval Surface Warfare Center, Dahlgren Division, and had 33 enrollees.

The chair of the National Defense Industrial Association’s Human Systems Division (NDIA HSD), HSD President, Dr. Chris Nemeth, also led a session designed to highlight the capabilities and best practices of NDIA HSD constituents, and the parallels between that organization and the TAG. It featured presentations from Dr. Nemeth, Cognitive Solutions Division, Applied Research Associates; Dr. Kelly Hale, Technical Operations, Design Interactive; Jean Castonguay, CogniSens; and Jeff Lyons, Virtual Heroes Division, Applied Research Associates.

A technology demonstration and poster session, highlighting government and industry capabilities relevant to the conference theme and TAG areas of practices, was organized by NDIA Central Florida Division President Joe O’Connell and Vice President Trevor Huth.

Government capabilities displayed included the Multipurpose Reconfigurable Training System (MRTS) developed by NAWCTSD, the Augmented Reality Sand Table (AReS), digital holograms, and other medical simulations developed by the Army Research Lab Simulation and Training Technology Center (STTC). Industry partners that featured technologies included Soar Technologies, Serious Simulations, GameSim, Design Interactive, Rockwell Collins and partner CogniSens, Cubic and partner Intific, and Lockheed Martin Mission Systems and Training.

This session was followed by two capability overview tours. The first was the Naval Air Warfare Center Training Systems Division (NAWCTSD) Weapons Simulation and Integration Laboratory which highlighted current augmented reality and virtual environment training development efforts, marksmanship and use of force trainers, and additive manufacturing capabilities.

The University of Central Florida Institute for Simulation and Training (UCF IST) was the second tour and highlighted medical simulation work, physiological data capture and analytic capabilities, interactive avatar research efforts, and virtual environment training capabilities developed under the Science, Technology, Education and Math (STEM) program for use in training paramedics, firefighters, and students.

The TAG chair position rotates annually among the Navy, Army, and Air Force, and includes representatives from all DoD services, FAA, DHS, and NASA who assist with hosting and governance. At the conclusion of the meeting, this year’s chair, Cmdr. Henry Phillips, NAWCTSD Military Deputy for Research and Technology, turned over the responsibilities for next year to Dr. William Kosnik, Material Branch Chief of the Air Force Human Systems Integration Directorate , 711th Human Performance Wing. TAG 70 will be hosted jointly in May 2016 by DHS/NASA at Langley AFB, and the call for proposals for will be released online early in 2016.

Attendance at TAG meetings is available at no cost, and is open to all government employees and active duty military, employees of National Laboratories or Federally Funded Research and Development Centers (FFRDCs), students majoring in human factors and related disciplines, and official technical society/industrial association representatives. Others may attend by written invitation of the conference chair.

The meetings provide an excellent opportunity for government scientists and engineers from around the country, and industry partners, both local and nonlocal, to strengthen their professional networks, research efforts, and acquisition capabilities and products as a result of their involvement.

Notes: The views expressed herein are those of the author and do not necessarily reflect the official position of the Department of Defense or its components. All photographs are cleared for release Distribution A. Modified versions of this article also appeared in the May 2015 issues of the Naval Aviation Enterprise SitSum; Call Signs, A Publication of the United States Naval Aerospace Experimental Psychology Society; and the Human Performance, Training, and Biosystems Newsletter.

 


An officer from the US Marshall’s office tries the Serious Simulations ready2train system

Chris Chambers explains the unique aspects of Serious Simulations’ weapons and shooter

data collection

Pictured here is Chris Chambers (CEO, Serious SImulations) with Congressman Ryan Zinke (R-MT) and Damon Curry (VP, Serious Simulations).

CongressIONAL Meetings

 Serious Simulations management has been meeting with members of Congress recently concerning some of the specialized work the company is pioneering in the field of human motion based simulation. 


Serious Simulations invited to address the Boston VR Community


 JULY 2016


Serious Simulations invited to Address the Boston VR Community, click the link below to view.




            

Serious Simulations LLC, an Orlando based Veteran Owned simulation business, produces wireless head and helmet mounted displays (HMDs) with very high resolutions and wide fields of view.  The industry-leading HMDs are available separately and also as components of Serious Simulations' professional grade VR training systems for military, police, emergency responders and other trainees for complex or dangerous tasks.  The company designs training systems using custom made hardware and software components for specific skill training needs, combined with motion tracking systems, wireless communications devices, display technologies and commercial game engines.  The company is a partner in the Open Source Virtual Reality (OSVR) network. For more information, visit our web site at www.serioussimulations.com

Serious Simulations joins OSVR network

October  2015 


Serious Simulations recently joined the Open Source Virtual Reality (OSVR) network of companies who are pushing the edges of Virtual Reality technology.  See excerpt of the OSVR press release below or go to http://www.osvr.org/forum/viewtopic.php?f=2&t=653


ABOUT OSVR:

OSVR™ is a software platform designed to set an open standard for virtual reality input devices, games and output to provide the best possible VR game experience. Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.

For the full list of OSVR supporters go to http://www.osvr.org

Like OSVR on FB: https://www.facebook.com/OpenSourceVR

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR

PRESS CONTACTS:

press@osvr.org

APPENDIX: NEW OSVR SUPPORTERS:

The OSVR partner network has grown in size since the last update with 65 new companies bringing the total number of supporters to 230, one of the companies is...


Serious Simulationswas founded to provide professional trainers of dangerous and complex tasks a complete suite of mixed reality training products to improve performance. The company designs and manufactures individual and small group immersive simulators where human motion is the primary interface for the experience. Display technology is key to the experience, and the company currently has the widest FOV, high resolution, VR display in a wireless package.


Serious Simulations is one of four companies mentioned in ITEC’s Press Release

April  2015 



ITEC, Europe's premier conference and exhibition for military training, education and simulation technology and services, reports a decidedly successful participation in I/ITSEC, which was staged in Orlando from 1-5 December.
 
A unique showcase of the latest innovations for the military simulation and training market, ITEC brings together leading figures across industry and academia with influential decision makers from around the world. This is evidenced by the steady stream of new participants that will be featuring at next year's event, as well as those 'returning' companies that continue to use ITEC as a showcase of the latest technology and equipment.
 
Among those who signed contracts on site at I/ITSEC is Lockheed Martin, which has exhibited at ITEC for over a decade, while MSE Omnifinity confirmed its first presence at the show.
 
MSE Omnifinity is a product company of Swedish company MSE Engineering, which has been providing high fidelity military hardware systems to the global defence industry for over 60 years. Focusing on developing a tool to render current infantry training methods obsolete, its Omnideck 6 (pictured), is an omnidirectional treadmill that tracks and translates natural movement into default input commands into simulation software and the virtual world.
 
 Proving to be hugely popular among the military training community, the developers of the Omnideck 6 have created a simulation training device for infantry, just like the flight-simulator has done for pilots. At ITEC 2015, they will unveil new integrations and advanced health tracking for after action review. 
 
Joining the list of first time exhibitors at ITEC, Close Air Solutions, has recently announced the selection of its Immersive Close Air Support Simulator (iCASS) for the UK MOD's Forward Air Control training requirement at RAF Leeming. Delivered in partnership with Selex ES, the iCASS is a high fidelity immersive virtual environment which displays computer generated/semi-automated forces in realistic and demanding training scenarios using powerful 3D simulation provided by MetaVR and Battlespace Simulations. As well as providing a useful simulation tool, iCASS also enables users to leverage previous experience as both aircrew and Forward Air Controllers to instruct and mentor trainees.
 
Serious Simulations will follow up its successful first appearance at I/ITSEC by taking a stand at ITEC in Prague. The company specialises in human motion virtual reality training systems for the military, law enforcement, firefighting and medical communities and has recently introduced its debut product, an innovative new dismounted soldier training system called ready2train.
 
In addition to those that signed up onsite, Clarion Events reports positive feedback from a further two dozen companies that are very interested in participating at ITEC 2015.
 
Anna Campagnoli, ITEC Event Director said: "The continued confidence that the training and simulation community has in ITEC was clearly conveyed at I/ITSEC. The broad mix of visitors that ITEC continues to draw from the military, medical, cyber and security domains, in addition to the number of companies that have already committed to next year's event, clearly demonstrates that the contribution of training and simulation has never been so valuable".

 Pictured here are Chris Chambers (CEO, Serious Simulations), Congressman John Mica (R-FL), with Damon Curry (VP, Serious Simulations), and Carol Wideman (CEO, Vcom3D). 

We are part of UCF's Business Incubation Program, see our client profile under the "RESEARCH PARK" tab in the link below.

Serious Simulations featured in the Orlando Sentinel


December 2015- Orlando startup breaks through on simulator latency


An Orlando simulation company says it has developed a way to soften so-called “simulator sickness,” or the motion sickness some get during extended sessions in a simulator.

Serious Simulations CEO Christopher Chambers said it’s the difference between 17 milliseconds and 17 microseconds.

That tiny amount of time represents the lag between a person’s motion and the movement of an environment in a heads-up display. Chambers says the reason behind it is simple.

“It’s a matter of duplicating human movement and the ability for it to be natural,” he said. “Our ideal is 100 percent human motion with the interface.”

But the industry is not quite there, Chambers said, although new hardware developed by Serious has set the industry on its way.

Chambers, a U.S. Army veteran who established Serious Simulations in July of 2014, said his time in the military helped shape his ideas about virtual reality.

"From my own years as an infantry officer in the U.S. Army, I knew that virtual reality training had a real future," he said. "However, it could work only if peripheral vision and realistic human movements could be used to properly reinforce skills needed for combat."

With industries such as law enforcement, military and commercial industry and sports training all using virtual reality to an extent, Chambers hopes the application of the new technology can be just as large.

Chambers started Serious Simulations in Orlando after moving here from Texas, in an effort to be near the area's thriving simulation community, which is hosting the Interservice/Industry Training, Simulation & Education Conference this week.

“If you’re a company in military simulation, you have to be in Orlando,” he said. “It’s the world’s headquarters for simulation and, in particular, military simulation



                

Zero Drift tracker implemented in the Army’s VCTS program

Orlando-Based Serious Simulations Selected to Present at
‘Veterans Business Battle’ in Houston


News Release - 22 MARCH 2016











Orlando, Fla. --- Serious Simulations LLC in Orlando was recently selected to present their business before 100+ investors in the “Veterans Business Battle” in Houston.
 
Sponsored by the Entrepreneur’s Organization of Houston (EO Houston), Rice University, local banks and the U.S. Small Business Administration (SBA), the Veterans Business Battle screened more than 130 veteran-owned startup companies from across the country to select a small group to showcase their ventures. Serious Simulations was one of only 16 businesses that made the cut, according to CEO Christopher M. Chambers.
 
“We were very pleased to be selected as one of the few companies making a presentation in person, and were the only company at the event involved in simulation training and virtual reality,” Chambers reported.
 
Serious Simulations LLC develops human motion based, virtual reality training systems for professional trainers focused on complex or dangerous military, law enforcement, emergency response, and commercial or industrial tasks.  They recently patented new wireless video processes for their own head mounted displays that also have wide application virtual reality displays for use in consumer and commercial markets.
 
The company designs and assembles training systems using custom made hardware and software components for specific skill training needs, combined with motion tracking systems, wireless communications devices, display technologies and commercial game engines.
 
Serious Simulations is a client company of the University of Central Florida Business Incubation Program located at Central Florida Research Park in East Orange County.

 
For more information contact:
 
Damon Curry, Serious Simulations, LLC, 937-367-8441 dcurry@serioussimulations.com
 
Chris Chambers, CEO, Serious Simulations, LLC  cchambers@serioussimulations.com
 
Carol Ann Dykes, Site Manager, UCF Business Incubation Program 407-207-7426 carolann.dykes@UCF.edu
 









 
About Serious Simulations, LLC
Serious Simulations LLC, an Orlando based Veteran Owned business, produces wireless head and helmet mounted displays (HMDs) with very high resolutions and wide fields of view.  The industry-leading HMDs are available separately and also as components of Serious Simulations' professional grade VR training systems for military, police, emergency responders and other trainees for complex or dangerous tasks.  The company designs training systems using custom made hardware and software components for specific skill training needs, combined with motion tracking systems, wireless communications devices, display technologies and commercial game engines.  The company is a partner in the Open Source Virtual Reality (OSVR) network. For more information, visit our web site at www.serioussimulations.com











 



About the UCF Business Incubation Program          
The University of Central Florida Business Incubation Program is a community resource that provides early-stage companies with the tools, training and infrastructure to become financially stable, high growth / impact enterprises.   Since 1999, this award-winning program has helped hundreds of local startup companies reach their potential faster by providing vital business development resources.
 
With seven facilities throughout the region, the UCF Business Incubation Program is an economic development partnership between the University of Central Florida, the Corridor, Orange, Osceola, Seminole and Volusia Counties, and the cities of Apopka, Kissimmee, Orlando and Winter Springs.  Participating companies sustain more than 3,600 local jobs and have had a total impact of $1.51 Billion on regional sales and $2.48 Billion on regional economic output.  During the last fiscal year, the program has returned $7.95 for every $1.00 invested in the program.  For more information, visit www.incubator.ucf.edu.



Serious Simulations named a Finalist in the 2nd Annual Veteran’s Business Batttle Investment Opportunity


News Release - 8 FEBRUARY 2016



On February 8th, 2016, Serious Simulations of Orlando Florida was notified that it had been selected as one of 16 Veteran Owned Small Businesses out of a field of over 130 applicants to attend a special investment opportunity in Houston Texas.  The event was organized by EO Houston (Entrepreneurs Organization – Houston chapter) and was sponsored by Rice University, who also hosted the event for two days on campus in McNair Hall.  The event provided business owners three chances to “pitch” their company’s ideas and investment opportunities to a large group of investors which included individuals, Venture Capitalists, and others.  The pitches were given as two minute “elevator” pitches, a 15 minute more detailed presentation, and a one minute summary pitch at the event’s dinner gala.  Some businesses were given commitments on the spot (pending due diligence), and many others which had more complex products and capital structure, including Serious Simulations, are following up with investors in detail after the event.  Nearly $1 million dollars of investment was generated by meetings during and after the 2015 event, and organizers were expecting the amount to grow for the companies in the 2016 event.  Chris Chambers, Co-Founder and CEO of Serious Simulations, was invited to attend the event as one of the 16 finalist presenters from around the United States.  



            

For more information, please visit www.itec.co.uk

or contact the ITEC Press Office

Georgia.Langdon@cmsstrategic.com

Tel: +44 (0) 20 8899 6732

Mob: +44 (0) 7908 209 231

Serious Simulations invited to special industry event at FLETC

April  2015 


Serious Simulations was honored to be part of a small, select group of commercial entities invited to demonstrate their cutting edge capabilities at the Federal Law Enforcement Training Center in Glyncoe, GA on 16 April 2015.  With the largest and loudest exhibit at the event, Serious Simulations drew attention to its individual and small group simulation capability for training SWAT, Maritime police, and other Law Enforcement officers in tactical maneuver, use of force, and boarding vessel operations.  The event stimulated potential projects with the various federal police agencies who train at the country’s largest law enforcement facility.
 

UCF Business Incubation program


Serious Simulations Launches Zero Frame Latency Wireless VR Processor – Enterprise Level Simulation Solution


November 2015 -As featured on VIRTUAL REALITY REPORTER- https://virtualrealityreporter.com/serious-simulations-launches-zero-frame-latency-wireless-vr-processor-professional-grade-simulation-provider/

Serious Simulations LLC is an Orlando based VR company is a provider of human motion based, mixed and virtual reality training systems. Serious Simulations has its own custom built wireless head and helmet mounted displays (HMDs).  The HMDs are available separately and also as components of Serious Simulations’ professional grade VR simulation and training systems for military, police, emergency responders and other trainees for complex or dangerous tasks.





















                      
The company designs training systems using custom made hardware and software components for specific skill training needs, combined with motion tracking systems, wireless communications devices, display technologies and commercial game engines.  The company is a partner in the Open Source Virtual Reality (OSVR) network.














                                                           High Performance Wireless VR Display Solution

 
Serious Simulations is launching a unique product that drastically improves wireless Virtual Reality display performance for high resolution screens. Through its patent pending two-step process, the company manipulates simulation/game video streams in the GPU by conducting pre-wireless transmission image processing.
 
By industry standard, the wireless transmissions are sent in landscape mode only, so upon reception by the HMD’s receiver, the Serious Simulations specially designed “reformatter” device re-organizes the pixels on-the-fly for delivery directly to the display screens.   The process works for all high resolution displays such as the LCD, LED, OLED, and AMOLED screens popular in cellular phones and tablets. The speed of the Serious Simulations device is such that it takes less than 20 micro-seconds to deliver the first pixel of the wireless image from the GPU to the screen, and actually gains speed during the process.
































To put the speed concept in layman’s terms, even if video could be delivered as fast as a bolt of lightning, Serious Simulations images are delivered 486 times faster.  Such speeds enable reduction of more than 25 percent of a wireless virtual reality system’s total pipeline latency, and typically eliminates at least 17 milliseconds for a 1920 x 1080 video resolution. The process also totally negates the need for frame rotation software, which is 1000 times slower than this new process, Chambers explained.
 
“While designing our wireless Head/Helmet Mounted Displays (HMDs) using high resolution small format cell phone/tablet displays, we found it necessary to innovate a new approach to overcome the significant processing delays that existed between wireless transmitters that are natively landscape devices, and cell phone displays that are natively portrait devices,” said Christopher Chambers, Co-Founder and CEO of Serious Simulations.
 
“This method is so fast it is literally a zero-frame latency procedure, and is essentially a zero-time latency procedure, Chambers said.  “Eliminating big chunks of latency greatly improves the VR experience, enhances the suspension of disbelief for better training or entertainment, and greatly reduces the chances of trainee or player discomfort.  Our goal is to advance the notion that high resolution wireless VR displays can and should be as efficient as wired VR displays. It really is time to untether the VR user community,” he said.
 
“SEA VR provides us a perfect launch pad for Serious Simulations’ newest VR device.  The conference is well attended by VR thought leaders, industry members, and enthusiasts.  The VR community can immediately benefit from our technology since we are ready to book orders for our reformatting device, and license its technology,”   said Damon Curry, vice president of technology at Serious Simulations.
 
Serious Simulations designs virtual reality hardware and software including the world’s only wireless Peripheral Vision Immersive Device (PVID – a dual screen wireless HMD that enables true human peripheral vision in a virtual reality experience).  Now, their VR processor device makes the PVID and their other HMDs the fastest wireless displays in the world as well.

Serious Simulations featured on PBS TV


News Release - 21 JULY 2016



Serious Simulations has been featured on Sci Tech Central on PBS  and WUCF telivision. Click on the link to watch the “Training and Teaching with New Technology “ segment.



            

Serious Simulations builds business at its first major overseas event, ITEC Conference in Prague CZ

May  2015 


ITEC 2015 showcasing the spectrum of simulation


As the leading international event for military training, education and simulation technology services, ITEC offers an exclusive demonstration of the sector’s latest and most innovative products and capabilities. With just under two weeks to go until ITEC makes its debut in the Czech Republic, over 140 companies are preparing to showcase new training and simulation systems to the event’s growing global audience.

Serious Simulations, LLC, an innovative provider of human motion based, mixed and virtual reality training systems for the military, law enforcement, firefighting, and medical communities, will exhibit for the first time at ITEC 2015. Serious Simulations will have a variety of media available to display their products and technology.  The military product is branded ready2traintm and includes their unique HMD with a very high definition, wide field of view as well as their patented weapon data sensing “skins.” The skins monitor the state and actions of a soldier’s real or simulated weapon and relay that information to a remote monitoring system. These skins are applicable to most automatic and semi-automatic firearms for US and international models.

Christopher Chambers, CEO, said “ITEC 2015 represents the launch of Serious Simulations’ European, Asian, and Middle East business opportunities.  We are looking to book orders for our military and law enforcement individual and small group tactical simulators.  Our simulators are unique offerings in the simulation market in that they enable natural human motion as the man-to-simulation interface, and allow trainees to use all of their actual combat/duty gear in training.  We are looking forward to forging new relationships with customers, as well as foreign market representatives and resellers.  Our first ITEC will be a great event in the exciting history of our growing company.”

Damon Curry, VP and Technical, Operations and Product Manager (VP TOP) for Serious Simulations, added, “the wide array of military, medical and security organizations attending ITEC allow an interchange of  ideas and expertise that lead to better training solutions for the military, commercial and emergency services personnel.”

 


Serious Simulations Featured on fox news

Serious Simulations BEGINS WORK FOR THE u.s. aRMY rESEARCH LABORATORY IN AUGMENTED REALITY TRAINING SYSTEMS


News Release -18 APRIL 2016
















ORLANDO, Florida, USA – Serious Simulations LLC announced today that it has begun work for the U.S. Army Research Laboratory, Simulation and Training Technology Center (US ARL STTC) and University of Central Florida’s Institute for Simulation and Training (UCF IST) in Orlando Florida.  The one year contract specifies a number of tasks in support of on-going work in developing realistic next generation augmented reality training systems for individual soldiers. 

 

Serious Simulations will bring to the project some unique capabilities in the areas of wireless data transmission, remote data sensing of weapon functions, electronic hardware design, and the use of real weapons in simulators.  The contract with US ARL STTC and UCF IST represents the first opportunity the company has had to work officially with both organizations. 

 

“We are really proud and excited to be working with the Army and the University to embed next generation capabilities into individual and small group training” said Christopher Chambers, CEO of Serious Simulations.  “This particular project utilizes our experience in a number of areas including mechanical data sensing, fast data transmission, and using real or training weapons for training in Augmented Reality or Virtual Reality simulators.” 

 
Serious Simulations has spent nearly two years since its incorporation building a number of intellectual property holdings for Individual simulation.  The company invented or innovated several cutting edge technologies into its first product, an Infantry simulation system branded ready2trainTM.  It currently holds a portfolio of five patents in simulation and Virtual Reality technologies.  Two patents were filed in the last year in the vital area of wireless video transmission for Virtual and Augmented Reality displays, intended for both professional training and entertainment applications.

 

Questions about Serious Simulations can be sent to info@serioussimulations.com.
 










About Serious Simulations, LLC
Serious Simulations LLC, an Orlando based Veteran Owned simulation business, designs training systems using custom made hardware and software components for specific skill training needs, combined with motion tracking systems, wireless communications devices, display technologies and commercial game engines. It produces wireless head/helmet mounted displays (HMDs) with very high resolutions and wide fields of view.  The industry-leading HMDs are available separately and also as components of Serious Simulations' professional grade VR training systems for military, police, emergency responders and other trainees for complex or dangerous tasks.  The company is a partner in the Open Source Virtual Reality (OSVR) network. For more information, visit our web site at www.serioussimulations.com

Reformatters are available as Printed Circuit Boards for specific HMD displays.
Full conversion kits or IP rights for OEMs are also available.

SERIOUS SIMULATIONS WINS TRACKING SUBCONTRACT FOR THE U.S. ARMY’S VIRTUAL CLEARANCE TRAINING SYSTEM (VCTS)


News Release -16 JUNE 2016



ORLANDO, Florida, USA – Serious Simulations LLC announced today that it has begun work for FAAC Incorporated, the prime contractor for the U.S. Army’s Virtual Clearance Training System (VCTS).  The subcontract was awarded as part of an overall upgrade package to the Army’s VCTS program being executed by FAAC. The VCTS program is administered by the Program Executive Office for Simulation, Training, and Instrumentation (PEOSTRI). 

 

Serious Simulations will provide a unique gun tracking solution to the fleet of simulators in the VCTS program.  Specifically, the company developed a Zero Drift Machine Gun tracking system to enable machine gunnery tasks to be executed with extremely high degrees of accuracy and zero drift (drift is an issue whereby the virtual machine gun begins to move itself, or “drift”, virtually, without any physical movement or stimulus, necessitating recalibrations during training. The drift issue is not uncommon in simulators, and is propagated by a variety of sensor technologies and environmental conditions).

 

“We were glad to provide the Army with a solid solution for a vexing problem, so that soldiers will be uninterrupted by simulator drift issues and can be more fully immersed in their combat training”, said Christopher Chambers, a former Army officer and CEO of Serious Simulations.  “In this project, we also decided to track deflection and elevation of the gun mount, rather than the gun itself, thereby making weapon change-outs realistic and simple, with no impact on tracking sensors.”   

 




















The tracking solution is a unique innovation by Serious Simulations and FAAC Incorporated, using industrial grade optical encoders, engaged by a series of gears to track machine gun movements and send the data into the virtual simulation.  Because the system requires physical movement to initiate the sensors, there is absolutely zero drift possible.  The encoders measure gun movement to an accuracy of less than 1/100th of a degree, even exceeding the accuracy of the gun itself. 

The current subcontract with FAAC for the US Army VCTS program follows on the heels of two tracker prototyping subcontracts for both gun and head tracking improvements in the VCTS program. 

























Serious Simulations prides itself on innovative solutions oriented on improving realism in simulators.  In addition to its new machine gun tracking device, the young company has spent nearly two years since its incorporation building a large portfolio of innovations and inventions for individual and group simulation.  The company created several cutting edge technologies and applications for its first product, an Infantry simulation system branded ready2trainTM.  It currently holds a portfolio of five patents in simulation and Virtual Reality technologies.  Two patents were filed in the last year in the vital area of zero latency wireless video transmission for Virtual and Augmented Reality displays, intended for both professional training and entertainment applications.  The patented wireless devices are already being embedded in the HMDs of four manufacturers, in the few months since their debut.

About Serious Simulations, LLC
Serious Simulations LLC, an Orlando based Veteran Owned simulation business, designs training systems using custom made hardware and software components for specific skill training needs, combined with motion tracking systems, wireless communications devices, display technologies and commercial game engines. It produces wireless head/helmet mounted displays (HMDs) with very high resolutions and wide fields of view.  The industry-leading HMDs are available separately and also as components of Serious Simulations' professional grade VR training systems for military, police, emergency responders and other trainees for complex or dangerous tasks.  The company is a partner in the Open Source Virtual Reality (OSVR) network. For more information, visit our web site at www.serioussimulations.com


Lockheed Martin will demonstrate the company’s latest advancements in simulation and training, with a focus on highlighting next-generation capabilities in the air and ground domains. They will feature proven training technologies that enable more affordable, reliable training including the Battlegroup Command and Control Trainer (BC2T), desktop crew trainers and an interactive turn-key training demonstration. In addition, Lockheed Martin will feature a number of head wearable devices that provide ultra-wide fields of view to enable highly immersive virtual or augmented reality training applications across all domains.

During ITEC, Lockheed Martin will also demonstrate progress toward developing an integrated Live, Virtual and Constructive (LVC) training environment. On April 29 at 4:00 p.m., Business Development Manager Tim James will provide an update on the F-35 training effort, discussing the international F-35 training concept as well as the importance of integrated LVC in shaping the future of training for fifth-generation systems.

Vic Torla, Business Development Director for Lockheed Martin Training and Logistics Solutions said, “ITEC allows us to position Lockheed Martin amongst the industry’s best and to demonstrate our leading capabilities. The conference assembles key international audiences presenting the opportunity to maximize valued time with our international customers while remaining considerate of travel expenditures that allow us to provide affordable and innovative training and simulation solutions.”

Esterline will announce a new brand name at ITEC 2015, Treality, for its recently acquired training and simulation business from Barco. Treality will then announce the commercial release of the TD-Series of display systems at ITEC 2015.  Treality display systems are used in flight, maritime, air traffic control, driving, ground warfare and firearms simulators as well as a variety of simulation visualisation applications. The TD-Series product is the first deployable display system using a patented roll-up seamless spherical screen.  The spherical screen rolls up into a smaller diameter for easy handling and shipment but then un-rolls into its design diameter at the installation site. The seamless spherical screen and support structures fit through any standard door so the display can be setup virtually anywhere. The entire display system can be fully assembled and operational in just a few hours due to its “snap together” magnetic connections and a user friendly design.

CAE have recently won defence contracts valued at approximately C$220 million for: the C-130J training systems for U.S. Air Force and Royal Australian Air Force; simulator upgrades and training services for the Royal Air Force; M-346 simulators for Italian Air Force; support services for British Army Warrior infantry fighting vehicle training systems; and support services for NATO Joint Lynx Simulator Training Establishment. CAE will showcase its latest generation CAE Medallion-6000 image generator in a rotary-wing training and mission rehearsal scenario. The demonstration will show content-rich scenes from a common database (CDB) that includes a mix of mountainous and coastal areas along with high density industrial and urban areas. CAE will also demo its Caesar trauma patient simulator. Built for trauma, disaster response and combat casualty care, Caesar is the most rugged patient simulator available today. With life-sized realism and modeled physiology, Caesar offers clinical accuracy for basic to advanced point-of-injury training. Caesar is built for durability in harsh climates and terrains, and he’s water-resistant for decontamination procedures.

MASA Group has recently upgraded its automated wargame solution for training or decision-support, MASA SWORD, with a series of new capabilities. Customers will benefit from a range of new features including an improved user interface to strengthen the training & analysis tool. SWORD version 6.0 comprises a range of new features and will be publicly showcased for the first time ITEC 2015.

Reiser Simulation and Training provides a wide range of training devices and simulators for civil and military use. The company will showcase its brand-new H145T2 flight simulator which will help train its helicopter crews and other international customers.

BEC will present a new mobile motion simulation platform with full motion capability and helicopter flight simulation at ITEC 2015. The system is integrated in a 20″ flat-rack container and can be transported and installed anywhere within short time. Visitors can apply online for a free test flight on the robot mounted BEC motion simulator.

 


Two soldiers training in ready2traintm with inset photos of a simulated recoil weapon and Wireless Wide Field of View Helmet Mounted Display

SERIOUS SIMULATIONS IN MS&T MAGAZINE

March 2015

Serious Simulations again cited in Military Training and Simulation News magazine


DECEMBER  2016


Serious Simulations has been featured in Military Training & Simulation News, Click on the button below to download full feature in a PDF format.




            

Press Release

October 2015

For Immediate Release:

Serious Simulations, LLC
3259 Progress Drive, Suites 171-173 Orlando, FL 32826

Contact: Damon Curry, dcurry@serioussimulations.com , (937)367.8441


Serious Simulations Launches Zero Frame Latency Wireless VR Processor at SEA VR conference


Orlando, FL – Serious Simulations, LLC, an innovative provider of human motion based, mixed and virtual reality training systems is launching a unique product that drastically improves wireless Virtual Reality display performance for high resolution screens. 
















                                     The Serious Simulations patent pending wireless VR processor for 1920x1080 displays

 

Mr. Christopher Chambers, Co-Founder and CEO, said “While designing our wireless Head/Helmet Mounted Displays (HMDs) using High Resolution small format cell phone / tablet displays, we found it necessary to innovate a new approach to overcome the significant processing delays that existed between wireless transmitters that are natively landscape devices, and cell phone displays that are natively portrait devices.” 

Through its patent pending two-step process, the company manipulates simulation/game video streams in the GPU by conducting pre-wireless transmission image processing.  By industry standard, the wireless transmissions are sent in landscape mode only, so upon reception by the HMD’s receiver, the Serious Simulations specially designed “reformatter” device re-organizes the pixels on-the-fly for delivery directly to the display screens.   The process works for all high resolution displays such as the LCD, LED, OLED, and AMOLED screens popular in cellular phones and tablets. 












                                   An example of a Serious Simulations reformatting device in a 60 GHz WirelessHD setup

 

The speed of the Serious Simulations device is such that it takes less than 20 micro-seconds to deliver the first pixel of the wireless image from the GPU to the screen, and actually gains speed during the process.  

To put the speed concept in layman’s terms, even if video could be delivered as fast as a bolt of lightning, Serious Simulations images are delivered 486 times faster.  Such speeds enable reduction of more than 25% of a wireless Virtual Reality system’s total pipeline latency, and typically eliminates at least 17 milliseconds for a 1920 x 1080 video resolution. The process also totally negates the need for frame rotation software, which is 1000 times slower than this new process.

Mr. Chambers said “This method is so fast it is literally a Zero-Frame latency procedure, and is essentially a Zero-Time latency procedure.  Eliminating big chunks of latency greatly improves the VR experience, enhances the suspension of disbelief for better training or entertainment, and greatly reduces the chances of trainee or player discomfort.  Our goal is to advance the notion that High Resolution wireless VR displays can and should be as efficient as wired VR displays. It really is time to untether the VR user community.” 

Serious Simulations designs virtual reality hardware and software including the world’s only wireless Peripheral Vision Immersive Device (PVID – a dual screen wireless HMD that enables true human peripheral vision in a virtual reality experience).  Now, their VR processor device makes the PVID and their other HMDs the fastest wireless displays in the world as well. 

Mr. Damon Curry, VP Technology, said “SEA VR provides us a perfect launch pad for Serious Simulations’ newest VR device.  The conference is well attended by VR thought leaders, industry members, and enthusiasts.  The VR community can immediately benefit from our technology since we are ready to book orders for our reformatting device, and license its technology.”   About Serious Simulations, LLC
Serious Simulations LLC, an Orlando based Veteran Owned business, produces wireless head and helmet mounted displays (HMDs) with very high resolutions and wide fields of view.  The industry-leading HMDs are available separately and also as components of Serious Simulations' professional grade VR training systems for military, police, emergency responders and other trainees for complex or dangerous tasks.  The company designs training systems using custom made hardware and software components for specific skill training needs, combined with motion tracking systems, wireless communications devices, display technologies and commercial game engines.  The company is a partner in the Open Source Virtual Reality (OSVR) network. For more information, visit our web site at www.serioussimulations.com

Serious Simulations anticipates that order quantities will rapidly be sufficient to allow offering an Oculus DK2 version of the Reformatter at a much lower price than currently listed.  OEMs are welcome to license the technology from Serious Simulations now as well.  The first Reformatters were just recently offered for sale on its website, www.serioussimulations.com and have garnered tremendous interest from the VR community.

In addition to adapting other wired HMDs for wireless use, Serious Simulations uses the Reformatter in its own "Peripheral Vision Immersive Device" (PVID), the highest resolution, widest field of view, zero frame latency wireless HMD on the market today. 

Questions or sales inquiries about the Reformatter may be sent to info@serioussimulations.com.

Serious Simulations is headquartered in the Central Florida Research Park in Orlando, FL.

A hologram suspended in a pyramid-like structure is seen in the lobby of the Advanced Technology Center at Gulf Coast State College.

Serious Simulations featured in Military Training & Simulation News


OCTOBER  2016


Serious Simulations has been featured in Military Training & Simulation News, Click on the button below to download full feature in a PDF format.




            

BEC’s motion simulator

U.S. Congressman John Mica (R-FL) Visits Serious Simulations


News Release -30 MARCH 2016